AA Abilities

 Useful AA Abilities

This section is very important, and the higher the level the more points you want to have to be successful  You already know they cover tons of things from survivability to healing power and everything in between. I'll cover the most vital ones here, and a brief explanation of what they will do for you. A lot of these go along just as well for group situations, so you will be able to cover both. This is far from a complete listing, these are just for an at-a-glance check for the main things. They are listed under their appropriate section alphabetically to make it easier to reference them.

Defensive Abilities

Combat Agility - Increases your ability to AVOID incoming attacks
Combat Stability - Increases your ability to MITIGATE (decrease the damage) of incoming attacks
Persistent Casting - Lets you channel a spell through stuns, very handy for large pulls
Shield Block - Completely stops an incoming attack while using a shield


Offensive Abilities

Spell Casting Fury - Allows you to critical your vow and ward line strikes, so faster kills
Destructive Fury - Makes your spell crits hit harder
Fury of Magic - Even more levels of spell crits
Twin-proc - 83 for the earliest level, allows you to proc the same effect twice on a swing, low chance


Utility Abilities

Bestow Divine Aura - An extra DA in case you get in a bind, make sure to target yourself for this
Healing Gift - Allows you to critical your heals for double value
Healing Adept - Increases base heal value each rank, will stack with Healing Gift
Healing Boon - Allows you to critical heal over time spells for double the tick amount
Mnemonic Retention - Extra spell slots, total of 12 at rank 4
Recourse of Life - Stuns proc a small group heal, but can also leave a 10% mitigation buff





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